My problem-solving processes are pluralistic. I believe that we live in a heterogeneous and non-formal world with multiple sources of authority and systems.
The result is a world with human problems that can be understood and intervened with true empathy. This is a collection of some ideas I find applicable.
A tool to design and evaluate user information seeking behaviour.
A tool to design a products information architecture.
Create functional user representations for your Design decisions.
Radical user empathy.
A tool for UX research.
Compose a language that provides users with decision-making clarity.
A tool to design for human senses.
Use hedonism and dopamine to create addictive experiences
A tool for creating systemic experiences.
Task and cognitive-based design strategy
A modified iceberg model for empathetic generative insights.
Use these tools to design and structure experiences.
Tools to design effective User Flows.
Tools to organise and prioritise activities and purpose.
Designing for the ever-moving human with fingers as tools.
Tools to structure Interface Design
Create a consistent design voice and culture.
Use data to inform design and business decision.
Design cross-functional Agile teams that communicate well.
Use this as an assessment tool for any evidence-driven process.
Information is particularly useful when organised and communicated well.
The Human-Centred Design concept is rooted in the pedagogical learning process.
Design system processes and maintainance.
This is Value Proposition design.