EMPATHY DEFINE IDEATE PROTOTYPE TEST LEAN UX UI OBJECT Personas (from evernote) Mobile Object Mobile Object X Research Evidence Decision Object ROAM Object Design Engineering and Value UX METHODS Technology Object TOOLSoftheTRADE Requirements Object Aesthteic Object Maslows Hierarchy Object Information visualisation Object Theories of Composition Object Heuristic/Cognitive Object MIT CSAIL Object Audit/Testing Object Priority Object Psycho Object Design Thinking Object Accessibility Object User Testing Object SCAMPER Object COMMUNICATE Object

ARCHITECTURE & NAVIGATION

ONE TASK ONE SCREEN

DESIGN FOR THUMBS AND ONE EYE BALL

DESIGN FOR ACCESSIBILITY

CLARITY & CONSISTENCY

CONSIDER PAGE TRANSITIONS

MICRO INTERACTIONS IMPROVE COMMUNICATION

LEVERAGE ON NATIVE FEATURES

DESIGN FOR SPEED

SECURITY

IOS/ANDROID DESIGN GUIDES

DESIGN FOR PERSONALISATION

DESIGN FOR DIFFEENT SCREEN STATES

PRIORITISE FEATURES

BE MINIMALISTIC

MINIMIOSE TYPING & MODALS

FEEDBACK LOOP

DO A SPIRAL DESIGN APPROACH

NO MODALS OR FEEDBACK ON LANDING PAGE

USE SKELETON SCREENS FOR LOADING

TAKE CARE OF FONT SIZE AND CONTRAST

OPTIMISE VIDEOS FOR PORTRAIT

BE WEARY OF REACH AREAS

CONTROL NOTIFICATION CHANNELS & FREQUENCY

DESIGN FOR INTERUPTION

BE WEARY OF DATA AND CONNECTIONS

DESIGN FOR LAYERS

REMEMBER AESTHETCICS HAS CULTURES

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How to choose a UX research method

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How to simplify the product backlog

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Information foraging

Objects The theory is based on the assumption that, when searching for information, humans use "built-in" foraging mechanisms that evolved to help our animal ancestors find food. Importantly, better understanding of human search behaviour can improve the usability of websites or any other user interface. information scent The most important concept in the information foraging theory is information scent.[1][2] As animals rely on scents to indicate the chances of finding prey in current area and guide them to other promising patches, so do humans rely on various cues in the information environment to get similar answers. Human users estimate how much useful information they are likely to get on a given path, and after seeking information compare the actual outcome with their predictions. When the information scent stops getting stronger (i.e., when users no longer expect to find useful additional information), the users move to a different information source. Information diet Some tendencies in the behaviour of web users are easily understood from the information foraging theory standpoint. On the Web, each site is a patch and information is the prey. Leaving a site is easy, but finding good sites has not always been as easy. Advanced search engines have changed this fact by reliably providing relevant links, altering the foraging strategies of the users. When users expect that sites with lots of information are easy to find, they have less incentive to stay in one place. The growing availability of broadband connections may have a similar effect: always-on connections encourage this behavior, short online visits to get specific answers.

Hook Model

Mistake 9: Assuming That Your Message Has Been Understood

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Output != Outcomes

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Persona Hypotehsis

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Problem Hypothesis

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Hypothesis Conclusion

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Persona and Problem Scenarios

Rule of Thirds

Rule of Thirds

Data DrivenUser Experience

Devine Proportion / The golden Ratio

Devine Proportion / The golden Ratio

Data DrivenUser Experience

Rule of Odds

Rule of Odds

Data DrivenUser Experience

Leading Lines

Leading Lines

Data DrivenUser Experience

Strong Diagonal

Strong Diagonal

Data DrivenUser Experience

Line of Sights

Line of Sights

Data DrivenUser Experience

Users

Users of the product

Data DrivenUser Experience

Data

Information

Data DrivenUser Experience

Business

Business Requirements

Data DrivenUser Experience

Problem Solving

Problem Solving

Data DrivenUser Experience

Testing

Testing Requirements

Data DrivenUser Experience

Priority

Time Management

Data DrivenUser Experience

Performance & Traking

Performance Management

Data DrivenUser Experience

Performance & Tracking

Visibility of system status

Users should always be informed of system operations with easy to understand and highly visible status displayed on the screen within a reasonable amount of time.

Data DrivenUser Experience

Match between system and the real world.

Designers should endeavor to mirror the language and concepts users would find in the real world based on who their target users are.

Data DrivenUser Experience

User control and freedom

Offer users a digital space where backward steps are possible, including undoing and redoing previous actions.

Data DrivenUser Experience

Consistency and standards

Interface designers should ensure that both the graphic elements and terminology are maintained across similar platforms.

Data DrivenUser Experience

Error prevention

Whenever possible, design systems so that potential errors are kept to a minimum.

Data DrivenUser Experience

Recognition rather than recall.

Minimize cognitive load by maintaining task-relevant information within the display while users explore the interface.

Data DrivenUser Experience

Flexibility and efficiency of use

With increased use comes the demand for less interactions that allow faster navigation. This can be achieved by using abbreviations, function keys, hidden commands and macro facilities.

Data DrivenUser Experience

Aesthetic and minimalist design.

Keep clutter to a minimum. All unnecessary information competes for the user's limited attentional resources, which could inhibit user’s memory retrieval of relevant information.

Data DrivenUser Experience

Help users recognize, diagnose and recover from errors

Designers should assume users are unable to understand technical terminology, therefore, error messages should almost always be expressed in plain language to ensure nothing gets lost in translation.

Data DrivenUser Experience

Help and documentation.

Ideally, we want users to navigate the system without having to resort to documentation. However, depending on the type of solution, documentation may be necessary.

Data DrivenUser Experience
Natural Interaction

Speech

Sound Capture - Feature Extracting - Sequence Analysis
Track and understand purposeful communicative sounds.

Taken from MIT CSAIL Course

Gesture

Motion Capture - Feature Extracting - Sequence Analysis
Track and understand purposeful communicative gestures.

Taken from MIT CSAIL Course

Pen-Based Interaction

Line Capture - Feature Extracting - Sequence Analysis
Track and understand purposeful communicative imprints.

Taken from MIT CSAIL Course

Sketch Understanding

Sound Capture - Feature Extracting - Sequence Analysis
Track and understand purposeful communicative gestures.

Taken from MIT CSAIL Course

Vision Understanding

Vision Capture - Feature Extracting - Sequence Analysis
Track and understand purposeful communicative visions.

Taken from MIT CSAIL Course

Virtual Reality

Reality Capture - Feature Extracting - Sequence Analysis
Track and understand purposeful communicative reality.

Taken from MIT CSAIL Course

Brain-Based Interaction

Brainwave Capture - Feature Extracting - Sequence Analysis
Track and understand purposeful communicative brainwaves.

Taken from MIT CSAIL Course

Multimodal Interaction

More than one communication/sense in use

Faster
More Natural
Less Cognitive Load
Crossmodal Errror Correction (i.e face+voice recognition)
Taken from MIT CSAIL Course
Multimedia, speech, and vision in computer interaction

Eye-tracking: Computational model of visual attention and mouse-based tracking

Media authoring: Synchronization in media modalities

Media authoring entails the creation of media such as videos, podcasts, or other types of recordings. Current Difficulties Time imposes a linear structure to the medium Hard to synergise modalities Linear process inhibits creativity Linear process cuases a lot of redos Linear process not flexible currently, its hard to correct mistakes content can't be added in the middle audio an dvisuals synchronisation is difficult coz its hard to write fast

Solutions to Media Authoring from MIT SCAIL

Voice Script (Audio & Text)

Links audio and script into one editable master document Allows users to work with both modalities at the same time Authors can synch, with better accuracy Authors can edit content easily Flexible workflow So basically voicescript unifies script writing, audio recording and editing in a unified workflow where flexinility is importan tto allow people to use their natural flow! espcially when dealing with different modalities.

Pentimento (Audio Visual)

Improved synergy developing nonlinear methods that synchronises workflows decoupling audi and visual timelines making easy to maintain and edit synchronisation Real time dynamic chagnes to the recordings its important to keep and preserve synchronisation allow people to deal with different modalities independantly Make the process natural and more creative Provides accuracy Effective Resource use Flexibility to the process making it democratic This set of notes conveyed how visual media is processed by humans and how better user interfaces can improve human interactions with multimodal audiovisual content. It also discussed two tools, namely Voice Script and Pentimento.
The future directions of UI

Human Machine Teams

The Fourth Industrial Revolution is now. Billions of people and countless machines are connected to each other. Through groundbreaking technology, unprecedented processing power and speed, and massive storage capacity, data is being collected and harnessed like never before. Previous industrial revolutions have shown us that if companies and industries don’t adapt with new technology, they struggle. Worse, they fail. And the possible rewards are staggering: heightened standards of living; enhanced safety and security and greatly increased human capacity We have all heard the stories about computers beating even the greatest grandmasters. But the story is more nuanced; humans and computers play differently and each has strengths and weaknesses. Computers prefer to retreat, but they can store massive amounts of data and are unbiased in their decision-making. Humans can be more stubborn, but also can read their opponent’s weaknesses, evaluate complex patterns, and make creative and strategic decisions to win. The world will always need human brilliance, human ingenuity and human skills. Software and technology have the potential to empower people to a far greater degree than in the past—unlocking the latent creativity, perception and imagination of human beings at every level of every organization. This shift will enable workers on the front line, on the road and in the field to make smarter decisions, solve tougher problems and do their jobs better. Our software has forecast when, why and how the machine is likely to break down using predictive analytics A mechanic can then simply pick up an iPad, and learn in a few minutes exactly what is about to break down, as well as the machine’s history and the conditions it’s been operating under. In short, when the mechanic and the technology work together, the work gets done faster, with fewer errors and better results. Machines will supply us with the insight and the perspective we need to reach those solutions. But they won’t supply the judgement or the ingenuity. People will.

The future of gesture- and brainwave-based interfaces

One thing that is certain, as you have seen in this program, is that new forms of human-computer interaction will change people’s lives in substantial ways. These changes will most likely improve quality of life, but it is also worth considering that they could cause new issues to appear, such as ethical, security, or privacy concerns. gestures and brainwaves. Both interfaces are taking human-computer interaction closer and closer to invisible interaction where machines adapt to humans. This is seen as the future of human-computer interaction – a seamless, intuitive, natural, and invisible interaction between human and machine. Future direction of interfaces using gestures technological advances in virtual reality and augmented reality. The pilot model In the pilot model, a user’s proprioception is employed, as their movements are directly mapped to a noticeable output in a space. This sensation causes a user to feel that they are immersed within a virtual reality environment. The mimicking model - In these mimicking systems the user affects the state of the cameras (Lipton, Fay, and Rus 2017, 2). The user’s vision is directly mapped from a camera, and thus any delay in the update from the cameras due to network conditions or camera hardware will also affect the updates that the user receive. The cyber-physical system - Another virtual reality approach is the cyber-physical system approach. In these systems, shared virtual space for the user and robot is created, in which a virtual portrayal of the robotic system, the robot’s environment, and the user is represented in a computer. The cyber-physical system - Another virtual reality approach is the cyber-physical system approach. In these systems, shared virtual space for the user and robot is created, in which a virtual portrayal of the robotic system, the robot’s environment, and the user is represented in a computer. The homunculus model In the homunculus model, the user’s state and the robot’s state are both mapped in a virtual reality control room (VRCR). the user interacts with displays and objects in the space itself

3 Spheres of Influence

SCAMPER

Try linking unrelated concepts

Reverse Thinking

SKETCH + STORYBOARD

CHALLENGE ASSUMPTIONS

ANALOGIES

Prototype for Empathy

Prototype to Decide

Prototype for Production

Sketch

Simulate